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Tech Law: Robotics Manual Cover


Product Line: Spacemaster
Product Edition: SPAM
Product Name: Tech Law: Robotics Manual
Product Type: Supplement
Author: Robert J. Defendi
Stock #: 4511
ISBN: 1-55806-563-6
Publisher: ICE
Page Count: 128
Release Date: 2000
Language: English

Format Cover Price Released
Softcover $20.00 2000
PDF $10.00 24-Jun-04
Hardcover $30.00 11-May-07
Cloth Bound $271.00 11-May-07
Softcover $19.83 15-Jun-2012
PDF $15.00 15-Jun-2012

Purchase:
Tech Law: Robotics Manual at DriveThruRPG
Tech Law: Robotics Manual at Noble Knight Games (Used)
Cover/Jacket Text:
AE Error\Memory failure\correction online\Running diagnostic O …The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he…
AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8…
…one side as the smoke cleared. A grenade. That looked like a grenade. He checked his weapon. Full power cell. He checked his others. There were none. What had happened to the rest? Maybe…
AE Interrupt|Damage to sensory calibration\Aim off\End interrupt O
…Mitchell cursed as the diagnostic flashed in his molecutronic brain. Perhaps God didn’t smile on androids

Inside you will find every personal enhancement a privateer could desire – cybernetics, exoskeletons, biotech, implants, neuralware, and more. Treat yourself to a dermal weave, biohydralic joints, razor nails, or even an adrenal boost.
Tired of retreading the same old flesh and blood characters? Try out your own state of the art android or robot. Customize yourself with complete character generation guidelines with a myriad of templates, options, and flaws.
Also included are 8 attack tables, complete repair & malfunction rules, and 13 critical tables focusing on androids and robots. Steel yourself for action! Long live tchnology! Power to the androids.

Tech Law – 3 volumes, the perfect tool for customizing technology in your science fiction game. Look for Equipment Manual and Vehicle Manual to add even more tech to your game!

Table of Contents:

PART I
INTRODUCTION
What is Spacemaster? ....................4
Spacemaster Elements ..................4
Rule Books ....................................4
Setting Books ................................5
Rolemaster Products ......................5
Standard System Products .............5
Special Thanks ..............................5
1.0 Welcome. ................................5
2.0 Tech Levels. ...........................6
2.1 Tech Level Concepts ................6
2.2 Using Tech Levels .....................6
2.3 Time Travel ..............................6
2.4 Tech Levels and Skill Use .........7
2.5 Raising the Local Tech Level ....7
2.6 Fitting Technology to Your
Campaign .............................7
PART II
TECHNOLOGICAL
DEVELOPMENT
3.0 Tech Level Benchmarks. ....8
3.1 General .....................................8
3.2 Arms and Armor .......................9
3.3 Communications Technology .10
3.4 Computers and Data Storage ..11
3.5 Energy Sources ......................12
3.6 General Science ......................12
3.7 Law and Law Enforcement ......14
3.8 Medicine .................................14
4.0 Levels of Development. .....15
4.1 Racial Considerations .............15
4.1.1 General Biology ...............15
4.1.2 Psychology .......................16
4.1.3 Perception ........................16
4.1.4 Mating ..............................16
4.2 Culture Considerations ............17
5.0 Specific Advancements. ...18
5.1 Energy Sources ......................18
5.2 Communications Technology .19
5.3 Computers ..............................20
5.4 Law and Law Enforcement ......21
5.5 Medicine .................................21
PART III
CYBERNETICS
6.0 Using Cybernetics. .............23
6.1 Are Cybernetics Right
for Your Game? ...................23
6.2 Style ss. Substance .................24
6.3 Moderating Cybernetics ..........24
6.3.1 Cirs ..................................24
6.3.2 Background
Options/Talent Points ....26
6.3.3 Experience .......................26
6.4 Power Considerations .............27
6.5 Putting the Cyber in
Your Punk ...........................28
6.6 Definitions ..............................30
7.0 Armor. ...................................31
7.1 Standard Armor ......................31
7.2 Professional Armor .................31
7.3 Military Grade Armor ..............31
7.4 Price List .................................31
8.0 Biotech. ................................32
8.1 Standard Biotech ....................32
8.2 Professional Biotech ...............33
8.3 Military Grade Biotech ............33
8.4 Price List .................................33
9.0 Conversion Packages. .......34
9.1 Professional
Conversion Packages ..........34
9.2 Military Grade
Conversion Packages ..........34
9.3 Price List .................................34
10.0 Cyberaudio. .......................35
10.1 Standard Cyberaudio ............35
10.2 Professional Cyberaudio .......35
10.3 Military Grade Cyberaudio ....35
10.4 Price List ...............................35
11.0 Cyberhands and
Cyberfeet. ........................36
11.1 Standard
Cyberhands & Cyberfeet .....36
11.2 Professional
Cyberhands & Cyberfeet .....37
11.3 Military Grade
Cyberhands & Cyberfeet .....38
11.4 Price List ...............................38
12.0 Cyberlimbs. .......................38
12.1 Standard Cyberlimbs ............38
12.2 Professional Cyberlimbs ........39
12.3 Military Grade Cyberlimbs .....40
12.4 Price List ...............................40
13.0 Exoskeletons. ...................42
13.1 Standard Exoskeletons .........42
13.2 Professional Exoskeletons .....42
13.3 Military Grade Exoskeletons .42
13.4 Price List ...............................42
14.0 Cyberoptics. ......................43
14.1 Standard Cyberoptics ...........43
14.2 Professional Cyberoptics .......44
14.3 Military Grade Cyberoptics ....45
14.4 Price List ...............................45
15.0 Cyberweapons. .................45
15.1 Standard Cyberweapons .......45
15.2 Professional Cyberweapons ..45
15.3 Military Grade
Cyberweapons.....................46
15.4 Price List ...............................47
16.0 Implants. ............................47
16.1 Standard Implants .................47
16.2 Professional Implants ............49
16.3 Price List ...............................50
17.0 Neuralware. .......................50
17.1 Standard Neuralware ............50
17.2 Professional Neuralware ........52
17.3 Price List ...............................53
18.0 Style Over Substance. ....53
PART IV
ANDROIDS, ROBOTS,
AND COMPUTERS
19.0 Androids and Robots. .....55
19.1 Structure ...............................56
19.2 Damage ................................56
19.3 Purchasing Androids .............57
19.4 “I, Robot” —
The Role of the Android .......57
20.0 Android Character
Templates. ......................58
20.1 Hits .......................................59
20.2 Mind Points ...........................59
20.3 Operational Life ....................60
20.4 Resistance Rolls ....................60
20.5 Maintenance Period ..............60
20.6 Starting Languages ...............60
20.7 Stats .....................................61
20.8 Cooling Capabilities ..............62
20.9 Size ......................................62
20.10 Self Repair Capabilities .......62
20.11 Backup Period ....................63
20.12 Starting Skill Ranks ............63
20.13 Everyman Skills ..................63
20.14 Restricted Skills ..................64
20.15 Options ...............................64
20.16 Totaling the Points ..............65
21.0 Generating an
Android Character. ........68
21.1 Stat Generation .....................68
21.2 Selecting Flaws .....................68
21.3 Using Option Points ..............68
21.4 Starting (Adolescence)
Skill Ranks ..........................68
22.0 Life As An Android. .........72
Maintenance ..............................72
Repair .......................................72
Backups ....................................72
Perception .................................72
23.0 Computers. ........................74
23.1 Artificial Intelligence .............74
23.2 Simulated Intelligence ...........74
PART V
THE APPENDICES
A-1.0 Android Templates. .......76
A-1.1 A-15 Combat Android .........77
A-1.2 C-91 Academic Android .....78
A-1.3 E-63 Espionage
and Infiltration Unit ..............79
A-1.4 IX-15 Technical
Repair Robot .......................80
A-1.5 MD-6 Medical Android ........81
A-1.6 NAD-7 Naval Android .........82
A-1.7 P-7 Pleasure Android ..........83
A-1.8 X-4 Main Line
Battle Robot ........................84
A-1.9 Z-2 Labor Unit ....................85
A-2.0 Android
Option Descriptions. ....86
Inherent Options ...........................86
Ambidexterity ...........................86
Digital Memory ..........................86
Extended Vocal Range ..............86
Math Processor ..........................86
Realtime Clock ..........................86
Self Sustenance .........................86
Temperature Tolerance .............86
Text Processing .........................86
Other Options ...............................86
Advanced Combat System ........86
Advanced Cooling System ........86
Anosmia ...................................86
Anti-Glare Option ......................87
Apparent Biological ...................87
Armored Carapace ....................87
Artificial Speech ........................87
Assassination Software ..............87
Augmented Suspension.............87
Audio Package ..........................87
Biohydraulic Joints ...................87
Bravery Add-On ........................87
Combat Computer.....................87
Combat Processing Software .....87
Communicator ..........................87
Complete Visual Field ...............87
Database, Basic ........................87
Database, Extensive ..................88
Deaf ..........................................88
Distinctive Design .....................88
Emotion Control Software .........88
Enhanced Redundancy .............88
Evasion Software ......................88
Extra Appendage ......................88
Flight ........................................88
Fugitive Restraint System ..........88
Hardened Knuckles ...................88
High Performance Musculature ..88
High Performance Reflexes ........88
Huntsman Package ...................88
Inferior Cooling System .............89
Inferior Gyros ............................89
Infrared Vision ...........................89
Linguistic Software ....................89
Lo-Lite Vision ............................89
Locking Grip .............................89
Martial Arts Subprocessor .........89
Mechanical ................................89
Monocular Construction ............89
Music Processing System ..........89
Navigational Subprocessor ........89
No Fine Control .........................89
Olfactory Package .....................89
Pacification Package .................90
Pharmaceutical Reservoir ..........90
Piloting Software .......................90
Plodding ....................................90
Predictable ................................90
Prestidigitation Software ............90
Programmed Foe ......................90
Radical Programming ................90
Scanner Option .........................90
Shield Apertures ........................91
Soft Step ...................................91
Speed Package .........................91
Stat Upgrade .............................92
Tactical Analysis Software ........92
Targeting Software ....................92
Targeting System ......................92
Telescopic/Microscopic Option .92
The Three Laws .........................92
Tooled Appendages ..................92
Ultrasonic Hearing .....................92
Weaponry .................................92
Weighted Swing ........................93
Wide Visual Field .......................93
A-3.0 Android
Flaw Descriptions. ........94
Battlefield Confusion .................94
Blood-Guilt ................................94
Chivalrous .................................94
Code of Conduct .......................94
Cruel .........................................94
Compulsive Subroutine .............94
Damaged Stat94
Greedy ......................................94
Intolerance ................................94
Megalomaniacal ........................94
Niggling Problems .....................94
Old ............................................94
Overconfidence .........................95
Paranoid ....................................95
Problem Solving Flaw ................95
Programmed Duty .....................95
Restrictive Programming ...........95
Rival/NPC .................................95
Rival/PC ....................................95
Ruthless ....................................95
Secret .......................................95
Stubborn ...................................95
Temper .....................................95
Truth Algorithm .........................95
A-4.0 Optional Rules. ...............96
A-4.1 Android Malfunctions and
Accumulated Damage .........96
A-4.2 Androids and Accumulated
Stun ....................................96
A-4.3 Android Hit Locations .........97
A-4.4 Androids without Hydraulics 97
A-4.5 Tinkering with Androids ......97
A-4.6 Androids and Cybernetcs ....97
A-4.7 Using Arms Law and
Weapons Law ......................98
A-4.8 Handling Neural Criticals ....98
A-5.0 Attack Tables. ................99
Acid Sprayer … RM-A-5.1 ..........100
Adhesive Gun … RM-A-5.2 .........101
Chainsaw … RM-A-5.3 ...............102
Cryo Gun … RM-A-5.4................103
Energy Whip … RM-A-5.5 ..........104
Force Blade … RM-A-5.6 ............105
Power Sword … RM-A-5.7 ..........106
Pulse Baton … RM-A-5.8 ............107
Vibro Axe … RM-A-5.9 ...............108
A-6.0 Critical Tables. ..............109
Acid … RM-A-6.1 .......................111
Android Blast … RM-A-6.2 .........112
Andr. Burn Through…RM-A-6.3 .113
Andr. Burst/Raking… RM-A-6.4..114
Android Electrical … RM-A-6.5 ...115
Android Melee … RM-A-6.6 ........116
Android Piercing … RM-A-6.7 .....117
Android Puncture … RM-A-6.8 ...118
Android Scorch … RM-A-6.9 ......119
Grapple … RM-A-6.10 ................120
Impact … RM-A-6.11 ..................121
Large Android … RM-A-6.12 ......122
Neural … RM-A-6.13 ..................123
Shredding … RM-A-6.14 .............124
Super Large…RM-A-6.15............125

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