Product Line: Spacemaster
Product Edition: SPAM
Product Name: Tech Law: Robotics Manual
Product Type: Supplement
Author: Robert J. Defendi
Stock #: 4511
ISBN: 1-55806-563-6
Publisher: ICE
Page Count: 128
Release Date: 2000
Language: English
Format | Cover Price | Released |
Softcover | $20.00 | 2000 |
$10.00 | 24-Jun-04 | |
Hardcover | $30.00 | 11-May-07 |
Cloth Bound | $271.00 | 11-May-07 |
Softcover | $19.83 | 15-Jun-2012 |
$15.00 | 15-Jun-2012 |
Purchase:
Tech Law: Robotics Manual at DriveThruRPG
Tech Law: Robotics Manual at Noble Knight Games (Used)
Cover/Jacket Text:
AE Error\Memory failure\correction online\Running diagnostic O …The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he…
AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8…
…one side as the smoke cleared. A grenade. That looked like a grenade. He checked his weapon. Full power cell. He checked his others. There were none. What had happened to the rest? Maybe…
AE Interrupt|Damage to sensory calibration\Aim off\End interrupt O
…Mitchell cursed as the diagnostic flashed in his molecutronic brain. Perhaps God didn’t smile on androids
Inside you will find every personal enhancement a privateer could desire – cybernetics, exoskeletons, biotech, implants, neuralware, and more. Treat yourself to a dermal weave, biohydralic joints, razor nails, or even an adrenal boost.
Tired of retreading the same old flesh and blood characters? Try out your own state of the art android or robot. Customize yourself with complete character generation guidelines with a myriad of templates, options, and flaws.
Also included are 8 attack tables, complete repair & malfunction rules, and 13 critical tables focusing on androids and robots. Steel yourself for action! Long live tchnology! Power to the androids.
Tech Law – 3 volumes, the perfect tool for customizing technology in your science fiction game. Look for Equipment Manual and Vehicle Manual to add even more tech to your game!
Table of Contents:
PART I INTRODUCTION What is Spacemaster? ....................4 Spacemaster Elements ..................4 Rule Books ....................................4 Setting Books ................................5 Rolemaster Products ......................5 Standard System Products .............5 Special Thanks ..............................5 1.0 Welcome. ................................5 2.0 Tech Levels. ...........................6 2.1 Tech Level Concepts ................6 2.2 Using Tech Levels .....................6 2.3 Time Travel ..............................6 2.4 Tech Levels and Skill Use .........7 2.5 Raising the Local Tech Level ....7 2.6 Fitting Technology to Your Campaign .............................7 PART II TECHNOLOGICAL DEVELOPMENT 3.0 Tech Level Benchmarks. ....8 3.1 General .....................................8 3.2 Arms and Armor .......................9 3.3 Communications Technology .10 3.4 Computers and Data Storage ..11 3.5 Energy Sources ......................12 3.6 General Science ......................12 3.7 Law and Law Enforcement ......14 3.8 Medicine .................................14 4.0 Levels of Development. .....15 4.1 Racial Considerations .............15 4.1.1 General Biology ...............15 4.1.2 Psychology .......................16 4.1.3 Perception ........................16 4.1.4 Mating ..............................16 4.2 Culture Considerations ............17 5.0 Specific Advancements. ...18 5.1 Energy Sources ......................18 5.2 Communications Technology .19 5.3 Computers ..............................20 5.4 Law and Law Enforcement ......21 5.5 Medicine .................................21 PART III CYBERNETICS 6.0 Using Cybernetics. .............23 6.1 Are Cybernetics Right for Your Game? ...................23 6.2 Style ss. Substance .................24 6.3 Moderating Cybernetics ..........24 6.3.1 Cirs ..................................24 6.3.2 Background Options/Talent Points ....26 6.3.3 Experience .......................26 6.4 Power Considerations .............27 6.5 Putting the Cyber in Your Punk ...........................28 6.6 Definitions ..............................30 7.0 Armor. ...................................31 7.1 Standard Armor ......................31 7.2 Professional Armor .................31 7.3 Military Grade Armor ..............31 7.4 Price List .................................31 8.0 Biotech. ................................32 8.1 Standard Biotech ....................32 8.2 Professional Biotech ...............33 8.3 Military Grade Biotech ............33 8.4 Price List .................................33 9.0 Conversion Packages. .......34 9.1 Professional Conversion Packages ..........34 9.2 Military Grade Conversion Packages ..........34 9.3 Price List .................................34 10.0 Cyberaudio. .......................35 10.1 Standard Cyberaudio ............35 10.2 Professional Cyberaudio .......35 10.3 Military Grade Cyberaudio ....35 10.4 Price List ...............................35 11.0 Cyberhands and Cyberfeet. ........................36 11.1 Standard Cyberhands & Cyberfeet .....36 11.2 Professional Cyberhands & Cyberfeet .....37 11.3 Military Grade Cyberhands & Cyberfeet .....38 11.4 Price List ...............................38 12.0 Cyberlimbs. .......................38 12.1 Standard Cyberlimbs ............38 12.2 Professional Cyberlimbs ........39 12.3 Military Grade Cyberlimbs .....40 12.4 Price List ...............................40 13.0 Exoskeletons. ...................42 13.1 Standard Exoskeletons .........42 13.2 Professional Exoskeletons .....42 13.3 Military Grade Exoskeletons .42 13.4 Price List ...............................42 14.0 Cyberoptics. ......................43 14.1 Standard Cyberoptics ...........43 14.2 Professional Cyberoptics .......44 14.3 Military Grade Cyberoptics ....45 14.4 Price List ...............................45 15.0 Cyberweapons. .................45 15.1 Standard Cyberweapons .......45 15.2 Professional Cyberweapons ..45 15.3 Military Grade Cyberweapons.....................46 15.4 Price List ...............................47 16.0 Implants. ............................47 16.1 Standard Implants .................47 16.2 Professional Implants ............49 16.3 Price List ...............................50 17.0 Neuralware. .......................50 17.1 Standard Neuralware ............50 17.2 Professional Neuralware ........52 17.3 Price List ...............................53 18.0 Style Over Substance. ....53 PART IV ANDROIDS, ROBOTS, AND COMPUTERS 19.0 Androids and Robots. .....55 19.1 Structure ...............................56 19.2 Damage ................................56 19.3 Purchasing Androids .............57 19.4 “I, Robot” — The Role of the Android .......57 20.0 Android Character Templates. ......................58 20.1 Hits .......................................59 20.2 Mind Points ...........................59 20.3 Operational Life ....................60 20.4 Resistance Rolls ....................60 20.5 Maintenance Period ..............60 20.6 Starting Languages ...............60 20.7 Stats .....................................61 20.8 Cooling Capabilities ..............62 20.9 Size ......................................62 20.10 Self Repair Capabilities .......62 20.11 Backup Period ....................63 20.12 Starting Skill Ranks ............63 20.13 Everyman Skills ..................63 20.14 Restricted Skills ..................64 20.15 Options ...............................64 20.16 Totaling the Points ..............65 21.0 Generating an Android Character. ........68 21.1 Stat Generation .....................68 21.2 Selecting Flaws .....................68 21.3 Using Option Points ..............68 21.4 Starting (Adolescence) Skill Ranks ..........................68 22.0 Life As An Android. .........72 Maintenance ..............................72 Repair .......................................72 Backups ....................................72 Perception .................................72 23.0 Computers. ........................74 23.1 Artificial Intelligence .............74 23.2 Simulated Intelligence ...........74 PART V THE APPENDICES A-1.0 Android Templates. .......76 A-1.1 A-15 Combat Android .........77 A-1.2 C-91 Academic Android .....78 A-1.3 E-63 Espionage and Infiltration Unit ..............79 A-1.4 IX-15 Technical Repair Robot .......................80 A-1.5 MD-6 Medical Android ........81 A-1.6 NAD-7 Naval Android .........82 A-1.7 P-7 Pleasure Android ..........83 A-1.8 X-4 Main Line Battle Robot ........................84 A-1.9 Z-2 Labor Unit ....................85 A-2.0 Android Option Descriptions. ....86 Inherent Options ...........................86 Ambidexterity ...........................86 Digital Memory ..........................86 Extended Vocal Range ..............86 Math Processor ..........................86 Realtime Clock ..........................86 Self Sustenance .........................86 Temperature Tolerance .............86 Text Processing .........................86 Other Options ...............................86 Advanced Combat System ........86 Advanced Cooling System ........86 Anosmia ...................................86 Anti-Glare Option ......................87 Apparent Biological ...................87 Armored Carapace ....................87 Artificial Speech ........................87 Assassination Software ..............87 Augmented Suspension.............87 Audio Package ..........................87 Biohydraulic Joints ...................87 Bravery Add-On ........................87 Combat Computer.....................87 Combat Processing Software .....87 Communicator ..........................87 Complete Visual Field ...............87 Database, Basic ........................87 Database, Extensive ..................88 Deaf ..........................................88 Distinctive Design .....................88 Emotion Control Software .........88 Enhanced Redundancy .............88 Evasion Software ......................88 Extra Appendage ......................88 Flight ........................................88 Fugitive Restraint System ..........88 Hardened Knuckles ...................88 High Performance Musculature ..88 High Performance Reflexes ........88 Huntsman Package ...................88 Inferior Cooling System .............89 Inferior Gyros ............................89 Infrared Vision ...........................89 Linguistic Software ....................89 Lo-Lite Vision ............................89 Locking Grip .............................89 Martial Arts Subprocessor .........89 Mechanical ................................89 Monocular Construction ............89 Music Processing System ..........89 Navigational Subprocessor ........89 No Fine Control .........................89 Olfactory Package .....................89 Pacification Package .................90 Pharmaceutical Reservoir ..........90 Piloting Software .......................90 Plodding ....................................90 Predictable ................................90 Prestidigitation Software ............90 Programmed Foe ......................90 Radical Programming ................90 Scanner Option .........................90 Shield Apertures ........................91 Soft Step ...................................91 Speed Package .........................91 Stat Upgrade .............................92 Tactical Analysis Software ........92 Targeting Software ....................92 Targeting System ......................92 Telescopic/Microscopic Option .92 The Three Laws .........................92 Tooled Appendages ..................92 Ultrasonic Hearing .....................92 Weaponry .................................92 Weighted Swing ........................93 Wide Visual Field .......................93 A-3.0 Android Flaw Descriptions. ........94 Battlefield Confusion .................94 Blood-Guilt ................................94 Chivalrous .................................94 Code of Conduct .......................94 Cruel .........................................94 Compulsive Subroutine .............94 Damaged Stat94 Greedy ......................................94 Intolerance ................................94 Megalomaniacal ........................94 Niggling Problems .....................94 Old ............................................94 Overconfidence .........................95 Paranoid ....................................95 Problem Solving Flaw ................95 Programmed Duty .....................95 Restrictive Programming ...........95 Rival/NPC .................................95 Rival/PC ....................................95 Ruthless ....................................95 Secret .......................................95 Stubborn ...................................95 Temper .....................................95 Truth Algorithm .........................95 A-4.0 Optional Rules. ...............96 A-4.1 Android Malfunctions and Accumulated Damage .........96 A-4.2 Androids and Accumulated Stun ....................................96 A-4.3 Android Hit Locations .........97 A-4.4 Androids without Hydraulics 97 A-4.5 Tinkering with Androids ......97 A-4.6 Androids and Cybernetcs ....97 A-4.7 Using Arms Law and Weapons Law ......................98 A-4.8 Handling Neural Criticals ....98 A-5.0 Attack Tables. ................99 Acid Sprayer … RM-A-5.1 ..........100 Adhesive Gun … RM-A-5.2 .........101 Chainsaw … RM-A-5.3 ...............102 Cryo Gun … RM-A-5.4................103 Energy Whip … RM-A-5.5 ..........104 Force Blade … RM-A-5.6 ............105 Power Sword … RM-A-5.7 ..........106 Pulse Baton … RM-A-5.8 ............107 Vibro Axe … RM-A-5.9 ...............108 A-6.0 Critical Tables. ..............109 Acid … RM-A-6.1 .......................111 Android Blast … RM-A-6.2 .........112 Andr. Burn Through…RM-A-6.3 .113 Andr. Burst/Raking… RM-A-6.4..114 Android Electrical … RM-A-6.5 ...115 Android Melee … RM-A-6.6 ........116 Android Piercing … RM-A-6.7 .....117 Android Puncture … RM-A-6.8 ...118 Android Scorch … RM-A-6.9 ......119 Grapple … RM-A-6.10 ................120 Impact … RM-A-6.11 ..................121 Large Android … RM-A-6.12 ......122 Neural … RM-A-6.13 ..................123 Shredding … RM-A-6.14 .............124 Super Large…RM-A-6.15............125
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